pf2e.fyi
From Pathfinder One-Shot #1: Sundered Waves, which isn't enabled.

Giant Pirate Skeleton

CREATURE 8
Perception +18; darkvision
Skills Athletics +22, Intimidation +17
Str +7, Dex +2, Con +4, Int -5, Wis +2, Cha +2

AC 26; Fort +17, Ref +15, Will +14
HP 125, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Easily Distracted

The giant pirate skeleton's poor vision makes it easily distracted by creatures that flank it. Whenever it has the off-guard condition from being flanked, increase the penalty to its AC to -4.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet
Melee Gaff Hook +20 (reach 10), Damage 2d10+10 piercing plus Impaling Hook
Melee Claw +19 (agile, reach 10, unarmed), Damage 2d8+10 slashing
Focused Assault

The giant pirate skeleton makes two Strikes with its claw against one foe. The multiple attack penalty doesn't increase until after both attacks are resolved.

The giant pirate skeleton doesn't use this ability if there is more than one creature within its reach that it can see.

Impaling Hook

A creature critically hit by the giant pirate skeleton's gaff hook is impaled upon it.

The creature is Grabbed by the giant pirate skeleton and whenever the giant pirate skeleton maintains the grab, the creature takes 1d10+10 piercing damage from the agonizing wound.

Pathfinder One-Shot #1: Sundered WavesOGL