pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Giant Squid

CREATURE 9

Dwelling deep within the oceans, this huge cephalopod grows up to 45 feet in length and can weigh up to 600 pounds. Its arms and tentacles are lined with hundreds of hooks and suckers, allowing it to seize its prey with ease.


Perception +21; darkvision
Skills Athletics +20, Stealth +18
Str +7, Dex +3, Con +4, Int -4, Wis +6, Cha -2

AC 28; Fort +15, Ref +18, Will +21
HP 155; Resistances cold 10

Speed swim 40 feet
Melee Beak +21 (unarmed), Damage 2d12+11 piercing
Melee Barbed Tentacles +21 (agile, reach 25), Damage 2d10+11 slashing plus Grab
Melee Arm +21 (agile, reach 10), Damage 2d8+11 bludgeoning plus Improved Grab
Constrict

1d10+10 bludgeoning damage, DC 25 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Jet (move)

The giant squid moves up to 200 feet in a straight line through the water without triggering any reactions.

Ravenous Embrace

The giant squid makes up to four arm Strikes, each with a different arm and against a different target. The giant squid then makes a beak Strike against one creature that it Grabbed during Ravenous Embrace. Each arm Strike counts separately for the squid's multiple attack penalty, but the penalty doesn't increase until the squid has made all of its arm Strikes; the beak Strike uses the multiple attack penalty as normal.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Improved Grab

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Bestiary 2OGL