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Giant Tarantula

CREATURE 6

Tarantulas are ambush predators, but will attack prey in the open.


Few everyday vermin inspire as much dread as the infamous spider.


Perception +14; darkvision
Skills Acrobatics +9, Athletics +16, Stealth +11
Str +6, Dex +1, Con +5, Int -5, Wis +2, Cha -4

AC 21; Fort +15, Ref +13, Will +10
HP 135

Speed 30 feet, climb 30 feet
Melee Fangs +17, Damage 2d8+8 piercing plus Giant Tarantula Venom
Melee Leg +17 (reach 10), Damage 1d12+8 bludgeoning plus Knockdown
Giant Tarantula Venom (poison)
Saving Throw DC 23 Fortitude

Maximum Duration 8 rounds
Stage 1 1d10 poison damage (1 round)
Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)
Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)
Stage 4 2d6 poison damage and Paralyzed (1 round)
Hair Barrage

The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 basic Reflex save.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder Monster CoreORC