Giant Tardigrade
CREATURE 9Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.
+16; tremorsense (imprecise) 30 feet
Athletics +19, Stealth +14, Survival +18
Str +4, Dex +3, Con +6, Int -5, Wis +3, Cha +1
Eyespots
A giant tardigrade can't see anything beyond 30 feet.
AC 23; Fort +23, Ref +16, Will +16
HP 120; Resistances all damage 10
Tun State
The tardigrade would be reduced to 0 Hit Points or would die due to starvation, suffocation, or similar environmental causes
once per week
The tardigrade isn't already in tun state
The giant tardigrade doesn't die but instead remains at 1 Hit Point and curls into a dry ball, called a tun. While in this tun state, the giant tardigrade is Unconscious, doesn't need to eat, drink, or breathe, and doubles its resistance to 20. It remains in tun state indefinitely until covered in significant amounts of water, at which point it begins to rehydrate, gaining regeneration 5. The regeneration persists until it reaches maximum Hit Points. The giant tardigrade then exits its tun state.
25 feet, climb 25 feet
Melee Stylet +19, Damage 3d8+6 piercing plus 1d8 bleed
Melee Claws +19 (agile, reach 10), Damage 3d6+6 slashing plus Grab
Vacuum Mouth
The giant tardigrade doesn't have a target Grabbed
The giant tardigrade draws in air with its mouth. All creatures in a 20-foot cone must succeed at a DC 25 Reflex save or be pulled adjacent to the giant tardigrade. The tardigrade chooses one creature that failed its save, Grabbing the target in its claws and making a stylet Strike.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Howl of the WildORC