Gilded Gunner Assassin
CREATURE 5Veteran Gilded Gunner
+15
Acrobatics +13, Athletics +12, Deception +12, Intimidation +10, Stealth +13
Str +3, Dex +4, Con +2, Int +1, Wis +1, Cha +1
Dueling Pistol, Knuckle Duster, Thunderstone (Moderate) (2), Concealed Holster, Golden Silencer (Standard), Rounds (Dueling Pistol) (10)
AC 22; Fort +13, Ref +15, Will +12
HP 75
Shot of Opportunity
The Gilded Gunner has a loaded firearm in hand
A creature within 30 feet uses a manipulate action, uses a move action, or makes a ranged attack
The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Knuckle Duster +15 (agile, free hand), Damage 1d4+6 bludgeoning
Melee Thunderstone +15 (alchemical, bomb, sonic, splash, thrown 20), Damage 2d4 sonic plus 2 sonic
Ranged Dueling Pistol +15 (concealable, concussive, fatal d10, reload 1, range increment 60 feet), Damage 1d6+6 piercing
Sneak Attack
The Gilded Gunner assassin deals an additional 2d6 precision damage to Off-Guard creatures.
Pathfinder #179: Cradle of QuartzOGL