Gorilla
CREATURE 3Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.
While many apes exhibit peaceful or reclusive behavior, gorillas can be territorial, and the megaprimatus is especially aggressive and dangerous.
+8; low-light vision, scent (imprecise) 30 feet
Acrobatics +9, Athletics +11, Stealth +7
Str +4, Dex +2, Con +3, Int -4, Wis +1, Cha -2
AC 18; Fort +12, Ref +9, Will +6
HP 45
30 feet, climb 30 feet
Melee Fist +11 (agile, reach 10, unarmed), Damage 2d6+4 bludgeoning
Melee Jaws +11 (unarmed), Damage 1d8+4 piercing
Frightening Display (auditory, emotion, fear, mental)
The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save.
While a creature is frightened by this ability, it is Off-Guard to the gorilla.
Critical Success No effect and temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Frightened 1.
Critical Failure The creature is Frightened 2.
Pathfinder Monster CoreORC