pf2e.fyi

Grandmaster

CREATURE 17

Beyond the black belt, there is the grandmaster. If a battle breaks out, this incredible warrior possesses unparalleled qi adeptness and punches that can kill.


Martial artists strive to master the art of hand-to-hand fighting.


Perception +35; lifesense (imprecise) 60 feet
Languages Common
Skills Acrobatics +33, Athletics +33, Diplomacy +25, Intimidation +25, Martial Arts Lore +30, Medicine +25, Stealth +25
Str +6, Dex +4, Con +3, Int +1, Wis +5, Cha +1

AC 40; Fort +28, Ref +32, Will +27
HP 310

Speed 50 feet
Melee Temple Sword +33 (magical, trip), Damage 3d8+14 slashing
Melee Fist +33 (agile, magical, nonlethal, unarmed), Damage 3d6+14 bludgeoning
Melee Shuriken +31 (magical, reload 0, thrown 20), Damage 3d4+14 piercing
Monk Focus Spells DC 38, attack +34, 3 Focus Points; 9th Touch of Death, Wind Jump, Qi Blast, Harmonize Self
Disrupt Qi (void)

The grandmaster attempts an unarmed Strike against a living creature. On a hit, the creature takes 3d6 persistent void damage and is Enfeebled 2 until the persistent damage ends.

Flurry of Blows
Frequency once per round

Effect The grandmaster makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

The grandmaster can substitute any number of the attacks with temple sword Strikes or attempts to Grapple, Reposition, Shove, or Trip.

Forbidden Palm
Requirements The grandmaster has at least 1 Focus Point

Effect The grandmaster casts Touch of Death (spending 1 Focus Point as normal). Any time the target attempts a Fortitude save against this touch of death, the grandmaster takes 40 damage and is permanently Enfeebled 1. If the target gets a critical success, it's Stunned 1; if it gets a success or failure the stunned condition it gains is increased by 1, and any damage it takes is increased by 40.
One-Millimeter Punch

or


The grandmaster makes a single, carefully controlled unarmed Strike that deals 2 additional dice of damage, or 4 additional dice if the grandmaster spent 3 actions. If this damages the target, the grandmaster can choose to make the target attempt a DC 38 Fortitude save.


Critical Success The target is unaffected.

Success The target is pushed back 5 feet.

Failure The target is pushed back 10 feet.

Critical Failure The target is pushed back 10 feet for each action the grandmaster spent on One-Millimeter Punch.

Powerful Fists

The grandmaster's fist Strikes don't take penalties when making lethal attacks, and fist Strikes are treated as adamantine, cold iron and silver.

Pathfinder NPC CoreORC