Grave Hag
CREATURE 9Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid-they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.
Hags are surprisingly diverse, both in abilities and in their terrain.
A grave hag adds Harm, Mimic Undead, and the Call Spirit ritual to her coven's spells.
The grave hag names a single creature within 30 feet; that creature must succeed at a DC 28 Will save or be afflicted with a grave curse equal to the hag's level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours.
These undead are temporary and exist only to harry you; if you take control of the undead, move on, or otherwise avoid their attacks, incorporeal undead discorporate and corporeal undead collapse into ordinary corpses. The curse can be removed by returning the stolen items to their resting place.
The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a DC 28 Fortitude save and is then temporarily immune to the hag's Grave Impressions for 24 hours.
Critical Success The target is unaffected.
Success The target is Paralyzed for 1 round.
Failure The target is Unconscious.
Critical Failure The target is unconscious and can't awaken for 1 hour.
Creatures Grabbed or Restrained by the grave hag take a -1 circumstance penalty to saving throws against the grave hag's spells and abilities.
A grave hag appears as an undead creature to magical effects.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.