Grave Robber
CREATURE 1Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.
In the underbelly of society, the lawless reign supreme.
+5
Common
Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5, Underworld Lore +6
Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha -1
Shovel, Holy Water, Embalming Flask (4)
AC 15; Fort +7, Ref +7, Will +5
HP 20
25 feet
Melee Shovel +6, Damage 1d6+1 bludgeoning
Melee Fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Ranged Embalming Flask +7 (alchemical, splash, range increment 20 feet), Damage 1 acid plus 1d4 acid plus Alchemical Embalming
Alchemical Embalming
The grave robber carries alchemical vials of specially prepared embalming fluid meant to hinder pursuit by anyone who interrupts their grave-robbing. A creature hit by a grave robber's embalming flask takes a –10-foot penalty to all its Speeds for 1 round. On a critical hit from an embalming flask, the target is also Clumsy 1 for 1 minute.
Effect: Alchemical Embalming
Pathfinder NPC CoreORC