Graverobber
CREATURE 11Human hellspawn nephilim rogues
+21; darkvision
Common, Diabolic, Necril
Acrobatics +22, Athletics +18, Deception +20, Intimidation +20, Society +18, Stealth +22, Thievery +22, Vyre Lore +20
Str +1, Dex +5, Con +1, Int +2, Wis +4, Cha +3
AC 31; Fort +18, Ref +22, Will +21
HP 180
Evasion
When a Graverobber rolls a success on a Reflex save, they get a critical success instead.
25 feet
Melee Light Pick +23 (agile, fatal d8, magical), Damage 2d4+11 piercing
Melee Shuriken +22 (agile, monk, reload 0, thrown 20), Damage 1d4+7 piercing
Deft Pick
A Graverobber adds their Dexterity modifier to damage rolls with a light pick instead of their Strength modifier, and on a critical hit, they inflict an additional 4 damage.
Sneak Attack
A Graverobber deals an extra 2d6 precision damage to Off-Guard creatures.
Pathfinder #204: Stage FrightORC