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From Pathfinder Adventure: Night of the Gray Death, which isn't enabled.

Gray Gardener Enforcer

CREATURE 17
Perception +28; darkvision
Languages Common, Necril
Skills Athletics +34, Intimidation +31, Medicine +30, Society +30, Stealth +30
Str +7, Dex +3, Con +5, Int +3, Wis +5, Cha +4
Items Spiked Chain, Studded Leather Armor, Executioner's Hood

AC 39; Fort +26, Ref +27, Will +30
HP 350, void healing; Weaknesses slashing 15
Anonymity

The Gray Gardener enforcer has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.

Consecration Vulnerability

A Gray Gardener enforcer in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.

Gardener's Resolve
Trigger The Gray Gardener enforcer rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait
Requirements The Gray Gardener enforcer's features are obscured by a mask or hood

Effect The Gray Gardener enforcer takes 3d8 mental damage, and the saving throw is a success.
Nourishing Feast

The Gray Gardener enforcer spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the Gray Gardener enforcer appears to be a pale, bloated human. They have an automatic result of 32 on Deception checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function.

Rotting Flesh

Any creature that hits the Gray Gardener enforcer with an unarmed attack, tries to Grapple them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 36 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Spiked Chain +35 (disarm, trip), Damage 3d8+13 slashing plus 2d8 bleed plus Grab
Melee Fist +33 (agile, unarmed), Damage 3d8+13 bludgeoning
Chain Garotte

The Gray Gardener enforcer's spiked chain Strike deals 2d8 bleed, and they can use it to Grab up to two foes. The enforcer can still attack with their spiked chain if they Grab one creature, but not when they Grab two.

Death Gasp (divine)

The Gray Gardener enforcer draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The Gray Gardener enforcer gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the Gray Gardener is currently suffering from are suspended but take effect again once they take a breath. Death Gasp lasts as long as the Gray Gardener enforcer holds their breath.

Effect: Death Gasp

Greater Constrict

3d8+7 slashing, DC 38 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Adventure: Night of the Gray DeathOGL