Graylok Artillerist
CREATURE 8 +16; low-light vision
Common, Jotun
Athletics +21, Crafting +18, Intimidation +16
Str +5, Dex +3, Con +5, Int +3, Wis +2, Cha +0
Greataxe, Breastplate, Sack with 10 Firebombs (see Throw Bomb)
AC 26; Fort +19, Ref +16, Will +13
HP 100; Immunities cold; Weaknesses fire 10
30 feet; ice stride
Melee Greataxe +21 (magical, reach 10, sweep), Damage 2d12+8 slashing
Melee Foot +18 (reach 10, unarmed), Damage 2d8+9 bludgeoning
Ice Stride
A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Ignite Greataxe
The Graylok artillerist combines gelatin and other substances over their greataxe to ignite it. For 1 minute, the greataxe gains the fire trait, and creatures hit by it take 4 persistent fire damage.
Throw Bomb (alchemical, fire)
The Graylok artillerist has two free hands
The Graylok artillerist Interacts with a firebomb and then throws it at a point within 100 feet. The bomb erupts in a 10-foot burst, and works as moderate alchemist fire, except it inflicts 4d6 fire damage with a DC 23 basic Reflex save. Creatures that fail or critically fail this save also take 4 persistent fire damage.
Wide Swing
The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.
Pathfinder #177: Burning TundraOGL