Graylok Gatebreaker
CREATURE 8 +16; low-light vision
Common, Jotun
Athletics +21, Intimidation +16
Str +7, Dex +0, Con +5, Int +0, Wis +2, Cha +0
AC 28 ((30 with shield raised, 32 behind cover)); Fort +21, Ref +14, Will +14
HP 130; Immunities cold; Weaknesses fire 10
Shield Block
[reaction]
25 feet
Melee Battle Axe +20 (magical, reach 10, sweep), Damage 2d8+9 slashing
Melee Foot +20 (reach 10, unarmed), Damage 2d8+7 bludgeoning
Freeze Blade
The frost giant gatebreaker breathes on the blade of their battleaxe, coating it in a layer of magical ice. For 1 minute, the frost giant's battleaxe Strikes gain the cold trait, and creatures struck by the battleaxe are Slowed 1; at the end of each of their turns, the slowed creature can attempt a DC 23 Fortitude save to end the condition.
Ice Stride
A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Shielded Stride
When the frost giant gatebreaker has their shield up, they can Stride to move half their Speed without triggering reactions that are triggered by their movement (such as Attacks of Opportunity).
Trampling Ram
Another frost giant gatebreaker has Readied to Stride on the frost giant gatebreaker's order
The two frost giants Stride, with a maximum distance equal to the slowest giant's Speed. Every creature whose space they move through takes 2d8+9 bludgeoning damage (DC 23 basic Reflex); creatures who fail their save fall Prone. At the end of their movement, the giants make a single Strike with a +20 modifier (reach 15 feet), inflicting 4d6+16 bludgeoning damage on a hit and knocking the target prone. If the giants hit, they can immediately attempt to Shove the creature as a free action.
Pathfinder #177: Burning TundraOGL