Graytusk
CREATURE 3 +9; darkvision
Common, Orcish
Acrobatics +11, Athletics +8, Nature +7, Survival +7
Str +3, Dex +4, Con +3, Int +1, Wis +2, Cha +0
AC 21; Fort +10, Ref +11, Will +7
HP 47
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
25 feet
Melee Shortsword +11 (agile, finesse, versatile s), Damage 1d6+5 piercing
Melee Fist +11 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged Composite Longbow +11 (deadly d10, propulsive, reload 0, volley 30, range increment 100 feet), Damage 1d8+3 piercing
Double Shot
Graytusk can make two ranged Strikes against two different targets, each at a -2 penalty, Graytusk's multiple attack penalty increases only after both attacks are made.
Pathfinder Adventure: The Fall of PlaguestoneOGL