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Greater Nightmare

CREATURE 11

The enormous greater nightmare is valued for its ability to invade other realities with its rider.


Nightmares are flaming equine harbingers of death.


Perception +22; darkvision
Languages Chthonian, Daemonic, Diabolic
Skills Acrobatics +23, Athletics +24, Intimidation +22, Survival +20
Str +7, Dex +4, Con +5, Int +2, Wis +5, Cha +3

AC 31; Fort +25, Ref +24, Will +21
HP 200; Resistances fire 15
Smoke (aura)

20 feet.

The nightmare continually exhales black smoke. Creatures within the aura are Concealed to those outside it, and creatures outside the aura are concealed to creatures within it. Nightmares and their riders can see through this smoke.

A creature that begins its turn in the area must succeed at a DC 28 Fortitude save or be Sickened 2. It's then temporarily immune to being sickened by the smoke for 1 minute. This is an inhaled poison, and the nightmare and its rider are immune to it.


Speed 60 feet, fly 120 feet
Melee Jaws +24 (magical, reach 10, unarmed, unholy), Damage 3d10+13 piercing
Melee Hoof +24 (agile, fire, magical, unholy), Damage 2d8+10 bludgeoning plus 2d6 fire
Divine Innate Spells DC 30, attack +22; 7th Interplanar Teleport (Self and Rider Only)
Flaming Gallop (divine, fire, unholy)

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage with a DC 30 basic Reflex save to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. Each creature can be affected only once during a single use of Flaming Gallop.

Trample

Large or smaller, hoof, DC 30 basic Reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Pathfinder Monster CoreORC