pf2e.fyi
From Pathfinder Adventure: Crown of the Kobold King, which isn't enabled.

Grimbal

CREATURE 6

Male dwarf ghost

Perception +13; darkvision
Languages Common, Dwarven
Skills Stealth +14
Str -5, Dex +4, Con +0, Int +2, Wis +3, Cha +2
Site Bound

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.


AC 22; Fort +10, Ref +16, Will +13
HP 75, void healing, rejuvenation; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 25 feet
Melee Ghostly Hand +16 (agile, finesse, magical), Damage 2d8+6 void plus Drain Mind
Drain Mind (divine)

When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 24 Will save or become Stupefied 1. Further damage dealt by the ghost increases this stupefied value by 1 on a failed save to a maximum of stupefied 4. Each time a creature affected by drain mind gets a full night's rest, decrease its stupefied value caused by drain mind by 1.

Pathfinder Adventure: Crown of the Kobold KingOGL