Grisantian Lion
CREATURE 12The appearance of the mighty grogrisant is a once-in-a-generation event, but the descendants of those legendary beasts are well known along the World's Edge Mountains and throughout Taldor. These primal predators don't travel in a pride as mundane lions do. Instead, they avoid others of their kind, even to mate, and seek out ordinary lions once a year for this purpose. A grisantian lioness who bears cubs only tends her offspring long enough for them to become self-sufficient—which takes but a few months, thanks to their kind's incredibly rapid growth and development.
A full-grown grisantian lion is as large as an elephant and exceedingly aggressive, hunting anything it comes across. While ordinary lions rely on stealth and pack tactics to secure a meal, the grisantian lion is too big to hide amid tall grass. Instead, it has adapted to the mountains, where it chooses a large, hard-to-reach cave as its home, often killing any creature unfortunate enough to already inhabit the place. A grisantian lion can track for miles and is a canny hunter, hiding along rocky cliffs and outcroppings as it stalks prey.
Although they're wild creatures that can never be tamed, grisantian lions understand Taldane and occasionally agree to help those who defend nature. However, such alliances are temporary and unreliable at best.
Critical Success The target is unaffected.
Success The target is Blinded until its next turn begins.
Failure The target is blinded for 1 minute.
Critical Failure The target is blinded permanently.
The grisantian lion Strides and makes two claw Strikes against the same creature at the end of that movement. Each attack counts against the grisantian lion's multiple attack penalty, but the penalty doesn't increase until after the grisantian lion makes both attacks. If both attacks hit, combine their damage for the purpose of resistances and weaknesses.
claw.
If the grisantian lion Rends after a successful Dual Pounce, combine the Rend's damage with that from the Dual Pounce for the purpose of resistances and weaknesses.
A Rend entry lists a Strike the monster has.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.