Groetus's Chosen (1-2)
CREATURE -1 +2
Common
Deception +1, Groetus Lore +6, Intimidation +1, Occultism +1, Society +2, Stealth +4
Str +2, Dex +3, Con +2, Int +1, Wis -1, Cha +0
AC 15; Fort +5, Ref +6, Will +2 (or +0 vs. higher-ranking members of the cult); +0 will save vs. higher ranked cultists
HP 20
-2 Untyped to Will Saves vs. Higher-ranked Cultists
25 feet
Melee Dagger +6 (agile, versatile s), Damage 1d4+2 piercing
Melee Dagger +5 (agile, thrown 10, versatile s), Damage 1d4+2 piercing
Fanatical Frenzy
The cultist has taken damage and is neither Fatigued nor already in a frenzy
The cultist flies into a frenzy that lasts 1 minute.
While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
Pathfinder Society Scenario #1-22: Doom of CassomirOGL