pf2e.fyi
From Pathfinder Society Scenario #1-22: Doom of Cassomir, which isn't enabled.

Groetus's Chosen (3-4)

CREATURE 1
Perception +4
Languages Common
Skills Deception +3, Groetus Lore +8, Intimidation +3, Occultism +3, Society +4, Stealth +6
Str +4, Dex +3, Con +2, Int +1, Wis -1, Cha +0

AC 17; Fort +7, Ref +8, Will +4 (or +2 vs. higher-ranking members of the cult); +2 will save vs. higher ranked cultists
HP 20
-2 Untyped to Will Saves vs. Higher-ranked Cultists

Speed 25 feet
Melee Dagger +7 (agile, versatile s), Damage 1d4+4 piercing
Melee Dagger +6 (agile, thrown 10, versatile s), Damage 1d4+4 piercing
Fanatical Frenzy
Requirements The cultist has taken damage and is neither Fatigued nor already in a frenzy

Effect The cultist flies into a frenzy that lasts 1 minute.

While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.

Pathfinder Society Scenario #1-22: Doom of CassomirOGL