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From Pathfinder #183: Field of Maidens, which isn't enabled.

Guloval

CREATURE 12

Agathions are born from petitioners who achieved enlightenment in life or after death and received Nirvana's blessing. A guloval is small in stature but fierce, appearing as an anthropomorphic wolverine with gray and black fur, a white strip down the snout, and fearsome digging claws that can be easily used as weapons.

A guloval's core value is aggressive protection, and as such, they are one of the most militant of the normally peaceful agathions. A guloval attacks with a frightening ferocity to protect others, and they particularly seek out roles as guardians of children or the elderly. Despite this compulsion to protect those who may not be able to defend themselves, gulovals are also known for grumpy temperaments and impatience with social niceties. Most prefer to live as hermits when they're not assisting someone in need.


Perception +23; darkvision
Languages Common, Diabolic, Draconic, Empyrean; speak with animals
Skills Athletics +25, Intimidation +21, Nature +23, Nirvana Lore +22, Survival +23
Str +7, Dex +4, Con +5, Int +4, Wis +5, Cha +3
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 32; Fort +22, Ref +21, Will +24; +1 status bonus to all saves vs. magic
HP 250; Weaknesses unholy 10
+1 Status to All Saves vs. Magic
Interposition
Trigger A ward within the guloval's reach would take damage from a Strike, and the guloval is within the attacker's reach

Effect The guloval blocks the attack with their own body, taking the triggering attack's damage. The ward takes no damage.

Speed 25 feet, burrow 20 feet
Melee Jaws +25 (holy, magical, unarmed), Damage 3d8+13 piercing plus 1d6 spirit
Melee Claw +25 (agile, holy, magical, unarmed), Damage 3d4+13 slashing plus 1d6 spirit
Divine Innate Spells DC 32, attack +24; 6th Righteous Might, Divine Wrath, Remove Fear; 5th Blink Charge, Breath of Life; 4th Remove Curse, Circle of Protection; 3rd Remove Disease; 2nd Shield Other; Constant (6th) Speak with Animals
Righteous Wound

When a guloval critically hits an evil creature with any melee Strike, the evil creature becomes Frightened 1. If that evil creature has damaged one of the guloval's wards within the last round, it's instead Frightened 2.

Shield Ward

The guloval enhances the magical link with their ward, granting that creature a +1 status bonus to its Armor Class and saving throws until the start of the guloval's next turn.

Wolverine's Protection

The guloval selects a single willing ally within 30 feet as their ward; that ally can't already be the ward of another guloval. Once an ally becomes a ward, a magical link forms between the guloval and the ward, and as long as they are on the same plane and both are alive, the guloval knows the ward's direction from them, distance from them, and any conditions affecting them. A guloval can maintain this link with up to 4 wards-if they select a fifth, one of the previous wards (chosen by the guloval) loses the link and is no longer a ward.

Pathfinder #183: Field of MaidensOGL