Gulzash
CREATURE 4Male xulgath lutenist
+10; darkvision
Common, Draconic, Sakvroth
Athletics +12, Intimidation +10, Performance +12, Stealth +10
Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +2
AC 20; Fort +11, Ref +10, Will +13
HP 72
Stench (aura, olfactory)
30 feet. A creature that enters the area must attempt a DC 20 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Effect: Xulgath Stench
Stench Suppression
Gulzash can suppress or resume his stench as a free action.
30 feet
Melee Battle Lute +14 (shove, two hand d8), Damage 1d4+6 bludgeoning
Melee Jaws +13 (unarmed), Damage 1d6+6 piercing
Melee Claw +13 (agile, unarmed), Damage 1d4+6 slashing
Melee Dagger +13 (agile, versatile s), Damage 1d4+6 piercing
Melee Dagger +11 (agile, thrown 10, versatile s), Damage 1d4+6 piercing
Mosh
Pathfinder #164: Hands of the DevilOGL