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Gutter Ooze

CREATURE -1

These small masses of protoplasm are considered the lesser "cousins" to sewer oozes, emerging from the drainage culverts beneath a city after a rainfall to feed on bits of organic matter that collect in streetside gutters. As they collect just about everything—pebbles, bits of broken glass, and other trash—some cities consider them to be more helpful than detrimental.


Perception +2; motion sense 30 feet
Skills Athletics +5, Stealth +2 (+4 in urban environments)
Str +0, Dex +3, Con +4, Int -5, Wis +0, Cha -5
Motion Sense

A gutter ooze can sense nearby creatures through vibration and air or water movement.


AC 7; Fort +8, Ref +3, Will +5
HP 20; Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
Slip Up
Trigger An adjacent creature damages the gutter ooze with a melee Strike

Effect Some of the gutter ooze's watery protoplasm gushes out beneath the triggering creature's feet. They must succeed at a DC 15 Reflex save or fall Prone.

Speed 10 feet, swim 10 feet
Melee Pseudopod +8 (agile, finesse), Damage 1d4 bludgeoning plus 1 acid
Detritus

Due to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.

Weak Acid

A gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.

Pathfinder Monster Core 2ORC