Hallod
CREATURE 3 +9
Common
Acrobatics +8, Athletics +11, Nature +7, Stealth +8, Survival +7
Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +0
Heavy Crossbow, Kukri, Leather Armor, Key, Healing Potion (Lesser), Juggernaut Mutagen (Lesser) (2), Bolts (10)
AC 19; Fort +8, Ref +10, Will +7
HP 44
30 feet
Melee Kukri +12 (agile, trip), Damage 1d6+6 slashing
Melee Fist +11 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Ranged Heavy Crossbow +10 (reload 2, range increment 120 feet), Damage 1d10+2 piercing
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Dirty Trick
One-Two Move
Sneak Attack
Hallod deals 1d6 extra precision damage precision damage to Off-Guard creatures.
Pathfinder Adventure: The Fall of PlaguestoneOGL