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From Pathfinder Kingmaker, which isn't enabled.

Hateful Hermit

CREATURE 5

Male human misanthrope

Perception +11
Languages Common
Skills Athletics +13, Nature +12, Survival +11
Str +4, Dex +2, Con +4, Int +1, Wis +0, Cha +1

AC 21; Fort +15, Ref +11, Will +9; +2 status to all saves vs. mental effects
HP 80; Resistances mental 5
+2 Status to All Saves vs. Mental

Speed 25 feet; trackless step
Melee Whip +14 (disarm, finesse, magical, nonlethal, reach 10, trip), Damage 1d4+7 slashing
Melee Sickle +13 (agile, finesse, trip), Damage 1d4+7 slashing
Ranged Blowgun +13 (agile, nonlethal, reload 1, range increment 20 feet), Damage 1 piercing plus Graveroot
Focus Hatred (emotion, mental)

The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a DC 22 Will save, with the below effects. The hateful hermit cannot Focus Hatred again for 1d4 rounds.


Critical Success The target is unaffected and is temporarily immune to Focus Hatred for 24 hours.

Success The target is distracted by the hatred and is Off-Guard against the hermit's next attack.

Failure The hermit's words unnerve the target and distract them; the target is off-guard until the end of the hateful hermit's next turn.

Critical Failure As failure, but the target is off-guard for 1 minute.

Sneak Attack

The hateful hermit deals 2d6 extra precision damage to Off-Guard creatures.

Trackless Step

The hateful hermit always gains the benefits of Cover Tracks in natural surroundings, even when moving at full speed.

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