pf2e.fyi
From Pathfinder Adventure: Malevolence, which isn't enabled.

Haunted Nosoi

CREATURE 2
Perception +8; darkvision, lifesense 60 feet
Languages truespeech
Skills Acrobatics +8
Str -1, Dex +3, Con +1, Int -3, Wis +2, Cha +3
Lifesense 60 feet (divine)

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Truespeech

The haunted nosoi speaks in Requian, the language of psychopomps, but all creatures hear its words in their native languages.


AC 18; Fort +6, Ref +10, Will +8
HP 28; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses slashing 3; Resistances void 3

Speed 15 feet, fly 40 feet
Melee Beak +8 (finesse, magical, unarmed), Damage 1d4+1 piercing
Vengeful Burst (divine)
Trigger The haunted nosoi is destroyed or it enters a square adjacent to a corrupted psychopomp in area D5

Effect The haunted nosoi dies as it explodes into a burst of vitality energy. This heals all living creatures within 10 feet for 3d6 vitality damage.If triggered in area D5, the Vengeful Burst deals 2d12 void damage to any corrupted psychopomps in that area (DC 18 basic Will save)
Pathfinder Adventure: MalevolenceOGL