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From Pathfinder Society Scenario #6-00: Salt of the Ocean, which isn't enabled.

Haunting Elegecide (Doom Demon)

CREATURE 1
Perception +10
Languages Chthonian; telepathy 100 feet
Skills Deception +7, Diplomacy +6, Intimidation +7
Str +3, Dex +2, Con +1, Int +0, Wis +0, Cha +4
Telepathy (100 feet) (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Hope Vulnerability

The elegecide is fueled by the certainty of doom, which leaves it weakened by any hope. The first time each round that a creature critically fails at an attack or skill check against the elegecide, it experiences a burst of hope that leaves it Stunned 1.


AC 17; Fort +7, Ref +7, Will +4
HP 18; Weaknesses cold iron 1, holy 1
Doom Aura (aura, divine, fear)

30 feet

The elegecide constantly emits telepathic warnings about future dangers and harm. When a non-demon creature ends its turn in the aura, it must attempt a DC 18 Will save. If it fails, it becomes Frightened 1 (Frightened 2 on a critical failure).


Speed 15 feet, swim 25 feet
Melee Tail +8, Damage 1d6+2 bludgeoning
Divine Innate Spells DC 18, attack +10; 1st Bane, Fear; Cantrips (1st) Daze, Divine Lance, Figment, Message, Sigil
Rituals 1st Demonic Pact
Dorsal Lash (mental)

The elegecide lashes out with its trailing dorsal fins, looping them around a target within 15 feet. It sends a burst of telepathic information about all the possible ways the target can be injured in the next minute. The target takes 1d4+2 mental damage and must attempt a DC 18 Reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is Grabbed by the elegecide.

Critical Failure The target takes double damage and is Restrained by the elegecide.

Pathfinder Society Scenario #6-00: Salt of the OceanORC