pf2e.fyi
From Pathfinder #177: Burning Tundra, which isn't enabled.

Hegremon

CREATURE 13
Perception +27; low-light vision
Languages Common, Hallit, Jotun
Skills Acrobatics +27, Athletics +25, Crafting +24, Intimidation +23, Medicine +23, Nature +27, Stealth +27 (+29 in snow), Survival +27
Str +6, Dex +8, Con +4, Int +5, Wis +6, Cha +4

AC 34; Fort +23, Ref +27, Will +21
HP 225; Immunities cold; Weaknesses fire 10
Evasion

When Hegremon rolls a success on a Reflex save, he gets a critical success instead.


Speed 30 feet, climb 15 feet
Melee Shortsword +26 (agile, finesse, magical, reach 10, versatile p), Damage 2d6+12 slashing
Melee Foot +25 (agile, finesse, reach 10, unarmed), Damage 3d6+12 bludgeoning
Ranged Mammoth Bow +27 (deadly d10, magical, propulsive, reload 0, volley 50, range increment 180 feet), Damage 3d8+9 piercing plus 2d6 piercing
Aimed Shot (concentrate)

Hegremon makes a single mammoth bow Strike against his prey; he gains a +2 circumstance bonus to the attack roll and ignores his prey's Concealed condition.

Chill Breath

(cold, evocation, primal) Hegremon breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 6d6 cold damage. Each creature in the cone must attempt a DC 28 basic Reflex. A creature that fails its save is also Immobilized and takes 2d6 cold damage at the end of each of its turns until it breaks free (Escape). Hegremon can't use Chill Breath again for 1d4 rounds.

Hunt Prey (concentrate)

Hegremon designates a single creature he can see and hear, or one he's Tracking, as his prey. Hegremon has a +2 circumstance bonus to Perception checks to Seek his prey and a +2 circumstance bonus to Survival checks to Track his prey. He ignores the penalty to ranged attacks within his second range increment against his prey. The first time Hegremon hits his prey in a round, he inflicts an additional 2d8 precision damage. These effects last until Hegremon uses Hunt Prey again.

Hunting Shot
Frequency once per round

Effect Hegremon makes two mammoth bow Strikes against his prey. If both hit, combine their damage for the purposes of resistances and weaknesses. His multiple attack penalty applies to each Strike normally.
Ice Stride

Hegremon isn't impeded by difficult terrain caused by snow or ice, nor does he need to attempt Acrobatics checks to keep from falling on slippery ice.

Nature's Edge

Creatures in natural difficult terrain or on natural uneven ground are Off-Guard to Hegremon.

Penetrating Shot

Hegremon chooses a target that's giving lesser cover to his prey and makes a mammoth bow Strike against the chosen target and his prey. This attack ignores lesser cover the chosen target provides his prey. Hegremon rolls damage twice and applies it to each creature he hits. A Penetrating Shot counts as two attacks for his multiple attack penalty.

Pathfinder #177: Burning TundraOGL