Hellbound Jailer (3-4)
CREATURE 3Variant hellbound jailer
+9; greater darkvision
Common, Diabolic
Athletics +11, Deception +7, Diplomacy +5, Intimidation +7
Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +0
Greater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
AC 20; Fort +8, Ref +10, Will +7
HP 45; Weaknesses holy 1; Resistances fire 3
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Club +11 (unholy), Damage 1d6+8 bludgeoning
Melee Club +10 (thrown 10, unholy), Damage 1d6+6 bludgeoning
Ranged Crossbow +10 (reload 1, unholy, range increment 120 feet), Damage 1d8+4 piercing
Efficient Capture (attack, manipulate)
The jailer has manacles in hand and is adjacent to a creature
The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a +9 modifier against the target's AC, they apply the manacles.
Subdue Prisoners
The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.
Pathfinder Society Scenario #3-07: The Locked LodgeOGL