pf2e.fyi
From Pathfinder Society Scenario #3-07: The Locked Lodge, which isn't enabled.

Hellbound Jailer (3-4)

CREATURE 3

Variant hellbound jailer

Perception +9; greater darkvision
Languages Common, Diabolic
Skills Athletics +11, Deception +7, Diplomacy +5, Intimidation +7
Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +0
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.


AC 20; Fort +8, Ref +10, Will +7
HP 45; Weaknesses holy 1; Resistances fire 3
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 25 feet
Melee Club +11 (unholy), Damage 1d6+8 bludgeoning
Melee Club +10 (thrown 10, unholy), Damage 1d6+6 bludgeoning
Ranged Crossbow +10 (reload 1, unholy, range increment 120 feet), Damage 1d8+4 piercing
Efficient Capture (attack, manipulate)
Requirements The jailer has manacles in hand and is adjacent to a creature

Effect The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a +9 modifier against the target's AC, they apply the manacles.
Subdue Prisoners

The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.

Pathfinder Society Scenario #3-07: The Locked LodgeOGL