Hellbound Rogue
CREATURE 1 +6; greater darkvision
Common, Diabolic
Acrobatics +7, Athletics +5, Deception +3, Intimidation +3, Stealth +7, Thievery +7
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +0
Greater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
AC 16; Fort +4, Ref +9, Will +6
HP 16; Weaknesses holy 1; Resistances fire 1
25 feet
Melee Dagger +7 (agile, finesse, unholy), Damage 1d4+2 piercing
Sneak Attack
The Hellbound rogue deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder Society Scenario #3-05: Inheritor's RiteOGL