Hellknight Centaur
CREATURE 4 +11; darkvision
Common, Diabolic, Elven
Athletics +13, Diplomacy +8, Intimidation +8, Nature +9, Survival +9
Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0
AC 23; Fort +10, Ref +11, Will +11
HP 55; Resistances mental 2, slashing 2
35 feet
Melee Hoof +11 (agile), Damage 1d10+6 bludgeoning
Melee Halberd +13 (reach, versatile p), Damage 1d8+6 slashing
Melee Spear +11 (thrown 20), Damage 1d6+6 piercing
Trample
Medium or smaller, hoof, DC 20 basic Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Pathfinder BlogOGL