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From Pathfinder Lost Omens Cheliax, Infernal Inheritance, which isn't enabled.

Hellknight Signifer

CREATURE 7

The average Hellknights' most distinguishing piece of apparel is their fearsome plate armor, but the signifer's most infamous attire is their mask. The signifer's mask, notable for its lack of eyeholes, renders the wearer incognito while still evoking fear in their enemies. Unlike other Hellknights, signifers rely on more than physical might, instead blending powerful magic to augment their abilities or wrack their opponents' minds. Through using spells with mental effects to break their opponents' resolves or by summoning unholy creatures to their sides to bolster their numbers, signifers manipulate the battlefield in unique ways.


The word "Hellknight" is enough to strike fear into even the most seasoned of veterans. When even one Hellknight enters a town, many cower in their homes, praying that the feared soldier has no business with them. Hellknights are easily identified by their unique armor, among the most iconic in all of Golarion. Decorated with fearsome adornments, the individual Hellknight's goals are clear since those enhancements are the very things that identify their order. Donning this armor without the title of Hellknight is a foolish endeavor, as the punishment for doing so will often yield a fate worse than death.

Joining the ranks of the Hellknights is no small matter either. A trial by fire is an understatement, for they must best a devil in a duel, and their victory must be witnessed by a Hellknight in good standing. Once initiated, the requirement for Hellknights of all orders is to steadfastly uphold the Measure and the Chain, a two-faceted approach to their edicts. The Measure is a series of laws that the Hellknights believe all humanoids should adhere. The Chain is the three-pronged approach that they take to enforce the Measure: order, discipline, and mercilessness. The laws within the Measure and how they focus on them through the lens of the Chain is how Hellknights have earned their fearsome reputation.


Perception +16
Languages Common, Diabolic
Skills Athletics +16, Deception +15, Hell Lore +16, Intimidation +18, Religion +17, Society +14
Str +4, Dex +2, Con +3, Int +2, Wis +6, Cha +4

AC 24; Fort +15, Ref +12, Will +18
HP 115; Resistances mental 5, slashing 3
+1 Status to All Saves vs. Mental
+2 Status to All Saves vs. Visual
A Hellknight Knows No Fear

Whenever a Hellknight Signifer would become frightened, reduce the condition value by 1 (to a minimum of 0). If the Hellknight succeeds against an effect with the fear trait, they get a critical success instead.


Speed 25 feet
Ranged Composite Longbow +14 (deadly d10, magical, propulsive, reload 0, volley 30, range increment 100 feet), Damage 1d8+6 piercing
Melee Morningstar +16 (versatile p), Damage 1d6+8 bludgeoning
Melee Fist +15 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning
All May Hear (concentrate, divine, spellshape)

If the next action the Hellknight signifer uses is to Cast a Spell with the linguistic trait, the spell affects its target as if the target and the Hellknight signifer shared a common language. The target must have a language.

Decreed Strikes
Frequency once per turn
Requirements The Hellknight signifer's most recent action was to cast a non-cantrip spell

Effect Until the end of the signifer's turn, their Strikes deal an additional 1d6 spirit damage and gain the divine trait if they didn't have it already. If the spell dealt a different type of damage, their Strikes deal this type of damage instead (or one type of the signifer's choice if the spell dealt multiple types of damage).
Signifer's Focus

If a reaction would disrupt the Hellknight signifer's spellcasting, they can attempt a DC 15 flat check. On a success, the action isn't disrupted.

Signifer's Mask

A Hellknight signifer wears a personalized mask that's devoid of eyeholes. The mask doesn't obscure their vision, though others can't see their eyes. While wearing a signifer's mask, the signifer gains a +1 circumstance bonus to Deception checks to Lie and Deception DCs against Sense Motive. A signifer's mask has no benefit for creatures other than the signifer whom it was made for.

Steadfast Formation (manipulate)
Requirements The Hellknight Signifer is adjacent to another Hellknight

Effect The Hellknight Signifer assumes a defensive stance, giving themself and an adjacent Hellknight a +2 circumstance bonus to AC for 1 round. This bonus is lost if the Hellknights are no longer adjacent to each other.
Pathfinder Lost Omens Cheliax, Infernal InheritanceORC