Hexworm
CREATURE 4These gray larvae inch across the ground with an instinct to feed on magic.
+10; arcanosense (precise) 60 feet
Acrobatics +10, Arcana +12, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +1, Cha +0
Arcanosense
A hexworm can sense sources of magic at the listed range as though it has a 4th-rank Detect Magic constant innate spell.
AC 20; Fort +11, Ref +14, Will +6
HP 45; Resistances spells 5
Arcanovore
A hexworm has resistance 5 against all damage caused by spells.
20 feet
Melee Mandibles +8, Damage 2d6+2 piercing plus Arcane Consumption
Arcane Consumption
The hexworm attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +11 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexworm gains 2d8 healing Hit Points.
Arcanotaxis
The hexworm has detected a source of magic with its arcanosense
The hexworm's turn begins
The hexworm Strides up to its Speed toward the nearest source of magic it can detect.
Pathfinder Howl of the WildORC