Hoarding Bat
CREATURE 1 +10; echolocation 40 feet
Acrobatics +7, Athletics +7, Stealth +7
Str +4, Dex +2, Con +3, Int -4, Wis +3, Cha -2
AC 16; Fort +8, Ref +7, Will +6
HP 21
5 feet, fly 30 feet
Melee Fangs +8, Damage 1d4+3 slashing
Melee Wings +8 (agile), Damage 1d6+3 piercing
Echolocation
A bat can use its hearing as a precise sense at the listed range.
Treasure Toss
The hoarding bat scoops up a rock or nearby item and throws it at an enemy within 30 feet. The targeted creature must succeed on a DC 17 Reflex save or take 1d6+2 bludgeoning damage.
Pathfinder Society Scenario #5-04: Necessary IntroductionsOGL