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Hobgoblin Vanguard

CREATURE 8

Though there are times for precision and discipline, every hobgoblin general also understands the value of demoralizing the enemy with a show of overwhelming force. No military unit is better suited to this purpose than the vanguard, a heavily armed and armored elite unit that inspires their fellow soldiers to action while breaking the enemy's lines and morale with terrifying explosive weapons.


Hobgoblins are respected across Golarion for their unmatched expertise in the art of war. The recent foundation of the hobgoblin nation of Oprak and its unprecedented acts of diplomacy, including non-aggression pacts with the neighboring nations of Nidal and Nirmathas, has given some hope that a lasting peace might finally be established; however, there remains no shortage of unaffiliated hobgoblin raiders and pillagers.


Perception +16; darkvision
Languages Common, Goblin
Skills Athletics +18, Crafting +17, Intimidation +16, Survival +16
Str +5, Dex +2, Con +3, Int +2, Wis +1, Cha +1

AC 27; Fort +19, Ref +13, Will +16
HP 150

Speed 25 feet
Melee Maul +19 (magical, shove), Damage 2d12+8 bludgeoning plus Knockdown
Melee Fist +19 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning
Ranged Alchemical Grenade +16 (splash, range increment 20 feet), Damage 2 acid plus 2d8 acid plus 2 acid
Shock and Awe (emotion, mental, visual)
Trigger The hobgoblin vanguard critically hits a creature with an alchemical grenade Strike

Effect The hobgoblin vanguard attempts to Demoralize the creature with a mere look. If the target creature was reduced to 0 Hit Points by the triggering Strike, the hobgoblin vanguard can instead attempt to Demoralize all opponents within 30 feet, rolling once and comparing the result to each target's Will DC.
Pathfinder NPC CoreORC