Hobji
CREATURE 3Male morlock strangler
+8; darkvision
Sakvroth
Athletics +9 (+11 to Climb), Crafting +6 (+8 to Craft traps), Stealth +10, Thievery +9
Str +4, Dex +2, Con +3, Int +1, Wis +3, Cha -1
Light Blindness
AC 19; Fort +8, Ref +11, Will +9; +2 status to all saves vs. disease and poison
HP 45
+2 Status to All Saves vs. Disease and Poison
30 feet, climb 20 feet
Melee Fist +12 (unarmed), Damage 1d6+6 bludgeoning plus Strangling Grasp
Melee Warhammer +13 (magical, shove), Damage 1d8+6 bludgeoning
Sneak Attack
Hobji's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Strangling Grasp
Hobji hits a Medium or smaller creature with his fist Strike
The creature is Grabbed, and Hobji begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.
Surprise Attack
In the first round of combat, creatures that haven't acted yet are Off-Guard to Hobji.
Pathfinder #175: Broken Tusk MoonOGL