pf2e.fyi
From Pathfinder #183: Field of Maidens, which isn't enabled.

Hollow Husk

CREATURE 5
Perception +9; darkvision
Skills Athletics +14
Str +5, Dex -1, Con +4, Int -5, Wis +0, Cha -2
Slow

A hollow husk is permanently Slowed 1 and can't use reactions.


AC 20; Fort +15, Ref +9, Will +11
HP 130, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 10, slashing 10
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Fist +15 (unarmed), Damage 2d8+7 bludgeoning plus Grab
Memory Drain
Requirements The hollow husk has a creature Grabbed or Restrained

Effect Memories flow from the grabbed creature into the empty void that is the hollow husk's mind. The hollow husk deals the creature 3d6 mental damage, and the creature must attempt a DC 16 Will save.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Stupefied 1 for 1 minute.

Critical Failure The creature takes full damage and is Stupefied 2 for 1 minute.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder #183: Field of MaidensOGL