pf2e.fyi
From Pathfinder Kingmaker, which isn't enabled.

Horagnamon

CREATURE 8

Male raven familiar

Perception +18
Languages Cyclops, Daemonic, Jotun, Necril
Skills Acrobatics +18, Stealth +18, Thievery +18
Str -3, Dex +6, Con +3, Int +0, Wis +6, Cha +0
Cunning

Horagnamon can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. He's also quite adept at stealing objects. He can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but he can use Thievery to Steal light objects that he can carry in his beak or talons or to accomplish other relatively simple tasks.


AC 28; Fort +13, Ref +20, Will +16
HP 100
Death Throes (death, occult)
Trigger Horagnamon takes any damage or suffers a condition while Vordakai is using Familiar Farsight

Effect Horagnamon dies, then bursts into a 30-foot-diameter burst of feathers and seething black tendrils of smoke and energy. All creatures in this area must attempt a DC 23 Fortitude save.

Critical Success The creature takes no damage.

Success The creature takes 3d10 void damage.

Failure The creature takes 6d10 void damage and becomes Drained 1.

Critical Failure The creature takes 12d10 void damage and becomes Drained 2.


Speed 10 feet, fly 40 feet
Melee Beak +20 (finesse, unarmed), Damage 1d6 piercing
Pathfinder KingmakerOGL