pf2e.fyi
From Pathfinder #151: The Show Must Go On, which isn't enabled.

Horba

CREATURE 2

Female corrupted retainer

Perception +8
Languages Common
Skills Acrobatics +6, Athletics +6, Survival +6
Str +2, Dex +2, Con +3, Int +0, Wis +2, Cha +0
Items Trident, Wooden Shield, Hide Armor, Gray Robes

AC 19 (21 with shield raised); Fort +9, Ref +6, Will +7
HP 30
No Escape (rage)
Trigger A foe within Horba's reach attempts to move away from her

Effect Horba keeps pace with the triggering foe. Horba Strides up to her Speed, following that foe and keeping it in reach throughout its movement until it stops moving or Horba has moved their full Speed.
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 25 feet
Melee Trident +11 (thrown 20), Damage 1d8+2 piercing
Melee Cleaver +9 (sweep, thrown 10), Damage 1d6+2 slashing
Demonic Strength

Horba deals an extra 1d8 damage with her tridents, and any trident gains the fatal d10 trait while she is using it (both the extra weapon damage die and the fatal trait have already been included in the trident Strike).

Tainted Rage (concentrate, emotion, mental)

Horba begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until she falls Unconscious, whichever happens first. While raging, Horba deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. Horba can still Seek while raging.

Pathfinder #151: The Show Must Go OnOGL