Horned Dragon (Juvenile, BB)
CREATURE 4 +11; darkvision
Acrobatics +8, Arcana +11, Athletics +12, Deception +9, Diplomacy +11, Intimidation +11, Nature +9, Occultism +12, Society +9, Stealth +10
Str +4, Dex +1, Con +3, Int +1, Wis +1, Cha +3
AC 20; Fort +11, Ref +11, Will +9
HP 60; Immunities sleep, poison
Twisting Tail
When a creature within 10 feet uses a move action or leaves a square during a move action it's using, the dragon can use their reaction to make a tail Strike at the creature with a –2 penalty. If it hits, the creature stops moving in the square it was in when the dragon used this reaction.
25 feet, fly 30 feet, swim 20 feet
Melee Jaws +14 (poison, unarmed), Damage 2d6+4 piercing plus 1d4 poison
Melee Claw +14 (agile, unarmed), Damage 2d6+4 slashing
Melee Tail +12 (reach 10), Damage 1d8+4 bludgeoning
Melee Horn +12 (unarmed), Damage 1d12+4 bludgeoning
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum
When the dragon gets a critical success on a Strike, they recharge their Poison Breath.
Poison Breath (poison, primal)
The dragon breathes a toxic cloud that deals 5d6 poison damage in a 30-foot cone. Each creature in the area must attempt a DC 21 basic Reflex save. The dragon can't use Poison Breath again for 1d4 rounds.
Pathfinder Beginner Box: Secrets of the Unlit StarORC