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From Pathfinder Society Scenario #7-14: Brastlewark at War Part 2: The Gnome Liberation, which isn't enabled.

Howling Terror

CREATURE 4
Perception +14
Skills Acrobatics +10, Athletics +12, Intimidation +10, Stealth +10, Survival +12
Str +5, Dex +4, Con +4, Int +0, Wis +3, Cha -1

AC 20; Fort +11, Ref +14, Will +8
HP 48; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except adamantine)

Speed 30 feet
Melee Jaws +14 (magical, reach 10, unarmed, unholy), Damage 1d6 fire plus 1d6+5 piercing
Melee Claw +14 (agile, magical, reach 10, unarmed, unholy), Damage 1d4+5 slashing plus 1d4 fire
Ranged Burning Iron Shot +13 (magical, unholy, range increment 30 feet), Damage 1d6 fire plus 1d6+5 bludgeoning
Hellfire Strikes

A creature critically hit by a howling terror's Strike takes 1d6 persistent fire damage.

Metallically Infused

The howling terror is a horrible conglomeration of a metal elemental and an animal infused with diabolic power. Its Strikes and Molten Metal Rain count as whichever metal is most advantageous for the howling terror

Molten Metal Rain (magical, unholy)
Frequency once per minute

Effect The howling terror launches a torrent of molten metal in a 10-foot burst within 100 feet. The burst deals 3d6 bludgeoning damage and 2d6 fire damage with a Basic DC 21 Reflex save. Creatures that enter the area or start their turn there take 1 fire damage until the metal cools after 5 rounds.
Pathfinder Society Scenario #7-14: Brastlewark at War Part 2: The Gnome LiberationORC