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From Pathfinder #167: Ready? Fight!, which isn't enabled.

Huldrin Skolsdottir

CREATURE 14

Female human shieldmaiden

Perception +25
Languages Skald, Taldane
Skills Athletics +27, Intimidation +20, Warfare Lore +25
Str +5, Dex +2, Con +5, Int +3, Wis +3, Cha +0

AC 34 ((36 with shield raised)); Fort +26, Ref +25, Will +27
HP 280; Resistances cold 10
Attack of Opportunity (Special)

Huldrin gets 1 extra reaction each turn that she can use only to make an Attack of Opportunity


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Block

This reaction also triggers when an ally adjacent to Huldrin takes damage from an attack or when Huldrin takes any damage (even non-physical damage) as a result of a Reflex save. It prevents damage to that ally or to Huldrin, respectively.


Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 20 feet
Melee Trident +29 (magical), Damage 2d8+13 piercing plus 1d6 fire
Melee Shield Spikes +29 (magical), Damage 2d6+13 piercing plus Improved Knockdown
Melee Trident +26 (magical, thrown 20), Damage 2d8+13 piercing plus 1d6 fire
Iron Maiden Stance
Requirements Huldrin is wielding a shield

Effect Huldrin gains the benefits of Raise a Shield until she no longer meets this stance's requirements. While in this stance, whenever an ally's Strike deals damage to an enemy within Huldrin's reach, that enemy takes 1d6 piercing damage.
Improved Knockdown

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry

Effect The monster attempts to Trip the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder #167: Ready? Fight!OGL