Human Bandit (PFS 1-06)
CREATURE -1 +7
Tien
Acrobatics +4, Athletics +5, Deception +2, Intimidation +2, Society +3, Stealth +4, Survival +5, Thievery +5
Str +3, Dex +2, Con +0, Int +0, Wis +2, Cha -1
AC 15; Fort +3, Ref +7, Will +5
HP 8
25 feet
Melee Club +6 (thrown 10), Damage 1d6 bludgeoning
Ranged Sling +5 (propulsive, reload 1, range increment 50 feet), Damage 1d6 bludgeoning
Ruffian Strike
A bandit deals 3 extra precision damage to an Off-Guard creature.
Surprise Attacker
On the first round of combat, creatures that haven't acted yet are Off-Guard to the bandit.
Pathfinder Society Scenario #1-06: Lost on the Spirit RoadOGL