Humanitarian Hermit
CREATURE 9Some druids look after those forgotten by society and thrive at the borders of civilization.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
+17
Common, Fey, Wildsong
Athletics +19 (+20 Using their staff), Diplomacy +14, Medicine +21, Nature +19, Society +14, Survival +17
Str +4, Dex +1, Con +3, Int +1, Wis +4, Cha +1
Plant Empathy
The humanitarian hermit can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
AC 26; Fort +18, Ref +16, Will +19
HP 150
25 feet
Melee Staff +20 (magical, two hand d8), Damage 2d4+10 bludgeoning
Melee Fist +19 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Primal Prepared Spells DC 27, attack +19; 5th Heal (×4), Vital Beacon; 4th Cleanse Affliction (×2), Mountain Resilience; 3rd Earthbind, Haste, Safe Passage; 2nd Create Food, Environmental Endurance, Peaceful Rest; 1st Cleanse Cuisine, Create Water, Vanishing Tracks; Cantrips (5th) Electric Arc, Light, Know the Way, Stabilize, Vitality Lash
Rituals 3rd Reincarnate
Cleansing Earth (plant, primal)
once per hour
The humanitarian blesses the land and their allies. In a 30-foot emanation, plants grow and become difficult terrain. Additionally, all allies in the emanation gain 20 temporary Hit Points and can ignore the difficult terrain. These effects last for 1 minute.
Effect: Cleansing Earth
Primal Staff
A staff wielded by the humanitarian hermit gains the parry, reach, and trip traits, and Strikes with it deal an additional 2d8 vitality damage.
Steady Spellcasting
If a reaction would disrupt the humanitarian hermit's spellcasting action, the hermit attempts a DC 15 flat check. On a success, the action isn't disrupted.
Pathfinder NPC CoreORC