Hungering Growth
CREATURE 7 +15; darkvision
Athletics +17, Stealth +15, Survival +14
Str +5, Dex +2, Con +6, Int -4, Wis +1, Cha +0
AC 24; Fort +19, Ref +15, Will +12
HP 145; Immunities disease, drained, fatigued, paralyzed, poison, unconscious; Weaknesses slashing 10
Part of the Attic
The hungering growth's hostile actions don't cause creatures Fascinated by the tempting aroma in the attic to recover from being fascinated.
15 feet
Melee Slam +18 (unarmed), Damage 2d10+9 bludgeoning plus Grab
Constrict
1d10+5 bludgeoning, DC 25 basic Fortitude
On a failed save, the target is also Drained 1 (Drained 2 on a critical failure).
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder #183: Field of MaidensOGL