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Hunting Spider

CREATURE 1

Hunting spiders are the most common type of giant spider, though not the largest.


Few everyday vermin inspire as much dread as the infamous spider.


Perception +7; darkvision; web sense
Skills Acrobatics +7, Athletics +5, Stealth +7
Str +2, Dex +4, Con +1, Int -5, Wis +2, Cha -4
Web Sense

The hunting spider has imprecise tremorsense to detect the vibrations of creatures touching its web.


Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.


AC 17; Fort +6, Ref +9, Will +5
HP 16
Spring Upon Prey
Requirements Initiative has not yet been rolled.
Trigger A creature touches the hunting spider's web while the spider is on it.

Effect The hunting spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

Speed 25 feet, climb 25 feet
Melee Fangs +9 (finesse, unarmed), Damage 1d6+2 piercing plus Hunting Spider Venom
Ranged Web +7 (range increment 30 feet), Damage plus Web Trap
Descend on a Web (move)

The hunting spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.

A creature that successfully Strikes the web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall.

Hunting Spider Venom (poison)
Saving Throw DC 16 Fortitude

Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Off-Guard (1 round)
Stage 2 1d6 poison damage, Clumsy 1, and off-guard (1 round)
Stage 3 1d6 poison damage, Clumsy 2, and off-guard (1 round)
Web Trap

A creature hit by the hunting spider's web Strike is Immobilized and stuck to the nearest surface until it Escapes.

Pathfinder Monster CoreORC