Hymmir Urath
CREATURE 5Male human barbarian ghoul
+13; darkvision
Common, Hallit, Necril
Acrobatics +13, Athletics +14, Intimidation +11, Stealth +11, Survival +13
Str +5, Dex +4, Con +2, Int +0, Wis +4, Cha +2
AC 21; Fort +9, Ref +15, Will +13
HP 80, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
30 feet, burrow 5 feet
Melee Jaws +14 (finesse, unarmed), Damage 2d6+7 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Melee Claw +14 (agile, finesse, unarmed), Damage 2d4+7 slashing plus Ghoul Paralysis
Consume Flesh (manipulate)
The ghoul is adjacent to the corpse of a creature that died within the last hour.
The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease)
DC 22 Fortitude
carrier with no ill effect (1 day)
2d6 void damage and regains half as many Hit Points from all healing (1 day)
as stage 2 (1 day)
2d6 void damage and gains no benefit from healing (1 day)
as stage 4 (1 day)
dead, and rises as a Ghoul the next midnight.
Gnaw and Chew
Hymmir is in a hungry rage
Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains 3d6 healing Hit Points.
Hungry Rage (concentrate, emotion, mental)
Paralysis (incapacitation, occult)
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move)
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Pathfinder Adventure: Crown of the Kobold KingOGL