Ibrique
CREATURE 13Female variant dero ghoul
+18; darkvision
Aklo, Common, Necril, Sakvroth
Acrobatics +27, Crafting +25, Deception +24, Occultism +25, Performance +24, Stealth +27
Str +4, Dex +8, Con +5, Int +6, Wis -1, Cha +5
AC 35; Fort +25, Ref +28, Will +21
HP 200; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Vulnerable to Sunlight
Ibrique takes 20 damage for each hour she is exposed to sunlight.
25 feet, burrow 10 feet
Melee Jaws +27 (finesse, unarmed), Damage 3d10+10 piercing plus 2d6 void plus Ghoul Ghoul Fever plus Profane Paralysis
Melee Claw +27 (agile, finesse, unarmed), Damage 3d6+10 slashing plus 2d6 void plus Profane Paralysis
Occult Innate Spells DC 33, attack +25; 7th Sound Burst; 6th Teleport, Modify Memory, Phantasmal Killer; 5th Dimension Door; 4th Confusion (×3); 2nd Darkness (At Will); Cantrips (7th) Daze, Ghost Sound, Telekinetic Projectile
Cytillesh Stare (concentrate, incapacitation, mental, visual)
Ghoul Fever (disease)
DC 33 Fortitude
carrier with no ill effect (1 day)
2d6 void damage and regains half as many Hit Points from all healing (1 day)
as stage 2 (1 day)
2d6 void damage and gains no benefit from healing (1 day)
as stage 4 (1 day)
dead, and rises as a Ghoul the next midnight.
Profane Paralysis
Any living, non-elf creature hit by Ibrique's attack must attempt a DC 33 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is Slowed 1.
Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Pathfinder Adventure: Shadows at SundownOGL