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From Pathfinder #180: The Smoking Gun, which isn't enabled.

Ibrium

CREATURE 10

Male human vitrumancer and Nexian agent

Perception +20
Languages Common, Petran
Skills Arcana +24, Deception +19, Diplomacy +19, Elemental Lore +22, Nex Lore +22, Society +19
Str +0, Dex +4, Con +0, Int +5, Wis +3, Cha +3

AC 28; Fort +16, Ref +19, Will +22
HP 145
Vitrumantic Stoneskin
Trigger An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage
Requirements Ibrium has a Mountain Resilience spell currently active

Effect Ibrium's unique stoneskin spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing 3d10 piercing damage to the attacker.

Speed 25 feet
Melee Glass Spike +21 (deadly d12, earth, finesse, magical), Damage 3d10 piercing
Ranged Glass Spike +21 (deadly d12, earth, magical, range increment 60 feet), Damage 3d10 piercing
Arcane Prepared Spells DC 33, attack +25; 5th Elemental Form (Earth Only), Impaling Spike (×2); 4th Fly, Stoneskin, Wall of Fire; 3rd Earthbind, Fireball (×2); 2nd Heat Metal, Hydraulic Push (×2); 1st Hydraulic Push, Pummeling Rubble (×2); Cantrips (5th) Daze, Detect Magic, Message, Shield, Sigil
Vitrumancy

Ibrium has modified certain spells to incorporate glass into their manifestation. Whenever Ibrium casts Fireball, Hydraulic Push, or Pummeling Rubble, the spell deals slashing damage instead of its normal damage type as the damaging component is replaced with shards of razor-sharp glass.

Pathfinder #180: The Smoking GunOGL