Ibrium
CREATURE 10Male human vitrumancer and Nexian agent
+20
Common, Petran
Arcana +24, Deception +19, Diplomacy +19, Elemental Lore +22, Nex Lore +22, Society +19
Str +0, Dex +4, Con +0, Int +5, Wis +3, Cha +3
AC 28; Fort +16, Ref +19, Will +22
HP 145
Vitrumantic Stoneskin
An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage
Ibrium has a Mountain Resilience spell currently active
Ibrium's unique stoneskin spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing 3d10 piercing damage to the attacker.
25 feet
Melee Glass Spike +21 (deadly d12, earth, finesse, magical), Damage 3d10 piercing
Ranged Glass Spike +21 (deadly d12, earth, magical, range increment 60 feet), Damage 3d10 piercing
Arcane Prepared Spells DC 33, attack +25; 5th Elemental Form (Earth Only), Impaling Spike (×2); 4th Fly, Stoneskin, Wall of Fire; 3rd Earthbind, Fireball (×2); 2nd Heat Metal, Hydraulic Push (×2); 1st Hydraulic Push, Pummeling Rubble (×2); Cantrips (5th) Daze, Detect Magic, Message, Shield, Sigil
Vitrumancy
Ibrium has modified certain spells to incorporate glass into their manifestation. Whenever Ibrium casts Fireball, Hydraulic Push, or Pummeling Rubble, the spell deals slashing damage instead of its normal damage type as the damaging component is replaced with shards of razor-sharp glass.
Pathfinder #180: The Smoking GunOGL