pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Ice Mephit

CREATURE 1

Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.


Perception +3; darkvision
Languages Sussuran, Thalassic
Skills Acrobatics +7, Intimidation +5
Str +0, Dex +4, Con +0, Int -2, Wis +0, Cha +2

AC 17; Fort +5, Ref +9, Will +3
HP 18, fast healing 2 (when touching ice or snow); Immunities bleed, cold, paralyzed, poison, sleep; Weaknesses fire 3
Fast Healing 2 (when touching ice or snow)

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.


Speed 20 feet, fly 25 feet
Melee Claw +9 (agile, finesse, unarmed), Damage 1d4 slashing plus 1d4 cold
Arcane Innate Spells DC 17, attack +9; Cantrips (1st) Chill Touch, Ray of Frost
Breath Weapon (arcane, cold)

The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save).

The ice mephit can't use Breath Weapon again for 1d4 rounds.

Pathfinder Bestiary 2OGL