Idebilor
CREATURE 7Variant human vrykolakas cleric of Zura
Vrykolakas unleash their spawn upon the world to spread terror, plague, and suffering and to draw attention away from their masters.
If Idebilor is possessing an animal, he seeks out his burial site (area N11) and buries himself there. At this point, the animal host is Paralyzed, and beheading it destroys him and kills the animal. Removing the curse on the animal destroys Idebilor and returns the animal to normal. After 1d4 days, if Idebilor hasn't been destroyed, the animal dies and Idebilor is reborn fully healed from its remains.
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is Paralyzed, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal.
After 1d4 days, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Idebilor must return to his burial site (area N11) once per week and bury himself there for 24 hours, during which time he is Paralyzed and can be beheaded. If he's unable to return to this site, he's reduced to 0 Hit Points and attempts to use Feral Corruption. If the host animal can't reach the burial site before the possession effect ends, Idebilor is destroyed and the animal returns to normal.
If he is beheaded, Idebilor can't use Feral Corruption, and a beheaded corpse cannot rise as a vrykolakas.
Vrykolakas all have the following vulnerabilities.
- Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is Paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
- Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
Idebilor curses a living creature with an overwhelming obsession with blood. He stares intently at a living creature within 30 feet, then licks his fangs violently enough to cause his tongue to bleed (this causes no damage to Idebilor). The target must attempt a DC 25 Will save.
Critical Success The target is unaffected.
Success The target feels uneasy. If the target can see a creature taking persistent bleed damage within 30 feet, the target becomes Slowed 1 for 1 round as they obsessively stare at the bleeding wound.
Failure As success, but the target becomes slowed for 1 minute. If the target uses an Interact action to drink blood from themselves or an adjacent willing or helpless creature, the duration of this curse is reduced by 1 round.
Critical Failure As failure, but with an unlimited duration. If the target uses an Interact action to drink blood, they ignore the slowed condition caused by this curse for the following 1d4 rounds.
Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week.
A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
When Idebilor damages at least one living creature with a Harm spell, he regains HP equal to the harm spell's rank.